When I purchased Darkstar One, I was excited that there was finally an interesting space-sim game that I could enjoy. However, my experience soon got sour because of the game’s ridiculous copy protection. It also worried me about the future of game copy protection and how it might affect legit customers who purchased games.
Darkstar One uses an interesting and creative copy protection scheme that includes TAGES. TAGES can extensively customized so that if the software detects that the game copy may be illegal, then it will affect gameplay. By prowling through the forums, I noticed a long list of symptoms… Continue reading
When I purchased Darkstar One, I was excited that there was finally an interesting space-sim game that I could enjoy. However, my experience soon got sour because of the game’s ridiculous copy protection. It also worried me about the future of game copy protection and how it might affect legit customers who purchased games.
Darkstar One uses an interesting and creative copy protection scheme that includes TAGES. TAGES can extensively customized so that if the software detects that the game copy may be illegal, then it will affect gameplay. By prowling through the forums, I noticed a long list of symptoms of those who had illegal versions of the game were experiencing. If the game comes to the conclusion that you are running an illegal version, then your ship becomes very hard to manuever, you cannot do certain things to get furthur in the story, the navigation map becomes incredibly shaky, graphics mess up, and text becomes distorted. What the game developers were going for is that everything would work out fine in the beginning to entice those who got their copies of the game illegaly to play the game furthur into the storyline. However, the game would become more and more buggy and the experience would get worse the furthur you went into the storyline.
At first, I thought it was quite an ingenius way to defer people from pirating the game. However when I actually went into playing the game, I quickly switched my opinion to downright hating it. I fine with copy protection that stops people from stealing the game, however I dislike it when it interferes with legit customers - who spent their hard-earned cash - gameplay and computers. The copy protection reads the disc every few minutes to make sure that the disc is legit. This in turn makes the framerates drop in the game to a point where it looks more like a slideshow than a game. This makes the game completely unplayable, and in the end frustrates the user. Also, with such frequent disc reads (something Starforce copy protection is notorious for as well) reduces the life-span of your disc by a large amount, thus damaging your disc. Ascaron Entertainment, the game’s developer has addressed the problem with a beta patch, however it does not allay my concerns.
I admit that any game or software has bugs when released. I know for myself when I make my own programs for my computer science class, that no matter how many times I check it over and test it, bugs always seem to appear out of nowhere. But Darkstar One has many bugs, some of which shouldn’t even have passed the beta phase of development such as this constant disc reading bug that slows down the game. Such major bugs, lack of features, instablities, and gameplay imbalances seem to be more and more commonplace.
Darkstar One is a nice game, but it lacks variety. Most star systems outside of those in part of the mission scripts are very generic and boring: a trade station, a few planets you cannot land on, an asteroid belt or nebula adjacent to the trade station, and a couple of ships. It seems to me that Ascaron Entertainment spent more time rigging the game with traps for those who have illegal copies than spending time to add gameplay content, getting rid of bugs, and other things that will make the gameplay more enjoyable to those who purchase it.
In the number of users who play games, only a very small percentage actually have illegal versions of them. The overwhelming majority of gamers buy legit copies of games. It always fails to elude me why developers don’t focus more on fixing the bugs in the games, making it more stable, adding more content, improving gameplay, and overall making a good or great game instead of spending a lot of time on preventing the game from being pirated. Developers should make a good or great game first that is stable enough for release before focusing on preventing it from being pirated. Since developers focus more on copy protection nowadays than before, we see more and more games getting lower ratings. A lot of games feel incomplete or lacking enough content to play through more than once. They seem to have bugs and other glaring problems that make gamers steer clear of them. Today, less and less games being released are truely good and groundbreaking.
It seems to me that the copy protection seems to do more damage to the gaming industry than protect its interests. Game copy protection is probably going to look much like Ascaron Entertainment’s style of protection where developers invest a lot of time that they could be placing into making the game better to rigging a game with a lot of traps and pitfalls for those who don’t take an honourable route to gaming.
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